3d practice based on industrial horror "Save Galia" by K. Bulychev. Full story with my illustrations here is free read: https://alarmout.livejournal.com/41611.html.
First scene without textures because of memory limits of winXP and PC resources (even proxys and backburner doesn't overtaked it)
but next scene shows how could look containers, and other some elements of this industrial landscape.